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Infamous 2 cole redesign
Infamous 2 cole redesign







From the end of the first Infamous, it seemed like the Beast was going to occupy the position of archvillain. This is something that Infamous still hasn’t nailed. The most popular superheroes usually have a definitive nemesis. This heavy snap-to effect and inconsistent navigation often make it difficult to get where you want to go because the game is “helping” you go someplace else. A little bit of this assistance is barely noticeable, but Infamous uses it extensively. In Infamous, Sucker Punch attempts to make travel easier by making many objects “magnetic,” meaning that the game senses your intent and automatically draws Cole closer to where it thinks he’s trying to go. When you’re scaling various buildings, lampposts, and electrical cables, landing where you want can be tricky. We’d also like to see them removed from the core power progression (why does performing precision headshots unlock cluster grenades?), but other in-game rewards would be fun to work toward. These kinds of stunts were expanded for Infamous 2, and we’d like to see that trend continue for the next installment. Getting extra experience for hitting multiple enemies with a grenade or zapping a flying enemy is gratifying, and it gives players a fun reward for experimentation. This isn’t a question of making battles harder it’s more about adding variety to how you approach fights and avoiding situations where you just plug away at enemies with 15 lightning bolts before they eventually go down. Infamous 2 has a few of these, but adding more into regular encounters could help keep players on their toes. The team at Sucker Punch could spice up the routine by adding more enemies that require special tactics, due to either specific weaknesses or invulnerabilities.

#INFAMOUS 2 COLE REDESIGN FULL#

Even so, blasting through the same groups of soldiers with the same bag of tricks gets a little old (especially when you don’t have your full array of powers – see point above). The freedom to take down enemies however you want is part of the fun in Infamous. Cole should feel like he is getting more powerful with each installment…and waiting until the game is three-quarters done before earning back the ability to shoot rockets doesn’t accomplish that. A power’s evolution could involve various forms and applications, or have multiple branching paths that you can invest in. For Infamous 3, we’d like to see Cole’s existing powers expand, not just be re-acquired in a slightly different form. When Infamous 2 was revealed, the team at Sucker Punch explained that it was about Cole building on his powers and becoming a “super-superhero.” Once the game released, however, we got a practically unexplained version of a tried-and-true video game crutch: “Oops, You Lost Your Powers.” Cole then slowly regained them as the game progressed. You know, at least see the trilogy through.

infamous 2 cole redesign

Cole has been the face of Infamous up until now, and we’d like him to stick it out for one more game. In Infamous 3, Sucker Punch has an opportunity to continue with Cole or pursue a new protagonist. That should say something about how attached gamers are to Cole as the hero. The early redesign of Cole was an interesting attempt to redefine the character for Infamous 2, but fan outcry caused the team to go back to a more classic look. We don’t know what’s in store for the electrified hero in the future, but we looked at Infamous 1 and 2 to see what worked, what didn’t, and what needs tuning to come up with this spoiler-free wishlist for Infamous 3.

infamous 2 cole redesign

With two games complete, we can only assume the studio has already started planning the third installment. Take a gander at the new cutscenes.Look for more information on Infamous 2 soon.Sucker Punch has made strides toward making Infamous one of the PlayStation 3’s defining franchises. Due to the stage in development, I can't tell you exactly what he looks like, but I can tell you he looks more like the person we played as in the original Infamous and less like the man who was in all of those E3 screens and videos. While the game is still in development and will continue to change, I was handed a manila envelope this afternoon that contained two images of Cole's new-new look. This version of the hero had more hair, tattoos and a bunch of other stuff that made him look far different from the bike messenger we knew in the original game.

infamous 2 cole redesign

Sucker Punch is changing Cole's look in Infamous 2 so that the protagonist looks more like he did in the original game.Ī few weeks ago, the developer released the first screens and videos for Infamous 2, and all of that featured a drastically different Cole. A panel for Infamous just let out at San Diego Comic-Con, but the real news came before the show even started.







Infamous 2 cole redesign